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This is such a good idea! The only thing lacking in my opinion is an indicator of where the enemies are going. 

The roll addition when you get them is good! tho adding other superpowers to change the roll or make it permanent could give more options to the player

Very fun game!   

very fun !

Thank you

Cool game and concept. This felt like a great introduction to the mechanics, but I'm disappointed it was so short haha.

Only thing to note is that since the key door looks like a trapdoor, I initially assumed it would kill me if I landed on it.

I think this concept could be taken a lot further if you give it more time. Seeing the enemies move outside of the lockstep makes me think it could be interesting if it were more fast paced and there was time pressure. Like say you had to dodge obstacles in real-time and make lots of quick decisions based on what you roll.

Thank you for playing! Glad you enjoyed it, and I agree I think having some time pressure would be very interesting, perhaps there could be various enemy behaviors? Thanks for your feedback!

The game was really cool and the randomness gives way to the aspect of fairness in the game. I think the positioning of the cloaked figure on the various levels was a smart way to make the user think / interact more creatively with the game! 


Big fan of the double dice rolls haha, made me feel like I Was in Vegas for a bit!

Thank you! Glad you enjoyed playing .. did you beat the game?! Yeah, I wanted to add some of that sweet gambling thrill in there haha, wish I could have taken that further too!

I beat the game!! The idea is really cool, and it uses randomness in a very clever way that it never feels unfair; when I have multiple dice, I'm never locked into something without knowing the outcome. One thing that didn't quit feel right was that the game is only pseudo-turn based, if your path intersects with an enemy while both of you move simultaneous you die, and that felt a little unfair. Overall, super cool idea, and getting Dubs felt SO SATISFYING

Haha that's awesome to hear! I'm glad you found it fair, that was the hardest thing about this for me. I agree, ran out of time to make everything lockstep, but I did try to delay enemy movement a little to help :D